Where should I start? There’s a lot to talk about, but I will focus on stealth, sniping and open-world mechanics.īeing a figurative ghost in hostile territory behind enemy lines is critical to mission success, whether main campaign or side-mission.
But in reality, and which he said repeatedly, is that the stealth, sniping and hand-to-hand combat gameplay shown is extremely difficult to master and do as smoothly as our demonstrator did. The guy who did the live demo made it all look easy. What I Thought Of Itįrom what I saw and played, SGW3 looks like an extremely-promising and beautiful game with depth and substance. Of note is that none of the side missions are required per say like the main campaign missions are, but they will give North more experience and thus sharpen his skills as you move forward in the game (more on the experience system later). The gameplay demo consisted of one side mission assigned to North by the Joint Special Operations Command (JSOC): terminate a warlord target with extreme prejudice. North must act as a one-man army against seemingly-insurmountable odds while confronting personal and family demons. The problem: the target is North’s younger brother. His mission: eliminate an American sniper who has gone rogue while in deep cover inside a Seperatist faction. Here’s the premise of the story: Retired marine scout sniper Jonathan North is reactivated to help in the USA’s proxy war with Russia in the country of Georgia. I was shown a live gameplay demo of Sniper: Ghost Warrior 3.
And being behind closed doors made the experience that much more immersive and tense. Luckily, one of the games I had an appointment for was CI Games’ Sniper Ghost Warrior 3 on Wednesday (6/17). At the Electronic Entertainment Expo (E3) in Los Angeles, appointments behind-closed-doors are the only place where you can really get a feel for a certain game, away from the hustle and bustle of the exhibit halls.